![]() The top left corner displays a portrait of the player's hero(es) for quick access. ![]() If worker units have no jobs to do, their icons are displayed in the bottom left corner for easy assignment. ![]() Warcraft III features four playable factions: The Human Alliance - a coalition of humans, dwarves, and high elves - and the Orcish Horde - composed of orcs, trolls, and minotaur-inspired tauren - return from the previous games while the Undead Scourge and the Night Elves were added as two new factions. As in StarCraft, each race has a unique set of units, structures, technologies, and base-building methodology. The game also introduces creeps, computer controlled units that are hostile to all players. ![]() Creeps guard key areas such as gold mines or neutral buildings and, when killed, provide experience points, gold, and special items that can be used by heroes. Warcraft III also introduced a day/night cycle to the series. Besides having advantages or disadvantages for certain races, at night most creeps fall asleep, making nighttime scouting safer however, the line of sight for most units is also reduced. Additionally, some Night Elf units become invisible at night when not moving. Other minor changes to the gameplay were due to the 3D terrain.
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